Gargantuan Swarm of Medium humanoids, Any Alignment
Armor Class 16 breastplate
Hit Points 440 (80d8 + 80)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common Aeillan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Military Unit. For every quarter of its original hit point total lost by the Bikontarcon, it becomes capable of one fewer attack if it uses multiattack. 

Morale. For every quarter of its original hit point point total lost by the Bikontarcon of Penandroi, make a morale save against charisma (DC 12), it it fails the save, it becomes demoralized, and must, if possible, use either a disengage or dash action to attempt to flee from the battlefield. If it has a quarter of its original hit point total or fewer hit points, or it is demoralized when it fails a charisma save against morale the Bikontarcon is destroyed. At the start of its turn, if the unit is demoralized it may attempt a DC 15 Charisma saving throw. If it succeeds, the it is no longer demoralized and may act normally. 

Martial Discipline. Due to the highly disciplined nature of the Aeillan Bannermen, it has advantage on morale saves as long as it has half or more of its original starting hit points.

Tightly Packed. Due to the high density of the Bikontarcon, it has disadvantage on all saving throws against area attacks, and is vulnerable to damage caused by area attacks as long as it has half or more of its original hit point total. 

Aeillan Infantry Drill. As long as the Bikontarcon of Aeillan Bannermen has at least half of its starting hit points, it adds +2 to its proficiency modifier to attack rolls, and skill checks. Additionally, the Bikontarcon of Aeillan Bannermen, may, once per round add an additional 26 (4d8 + 8) damage to a successful attack of a kind used by the attack itself. 

Actions

Multiattack. The Bikontarcon of Aeillan Bannermen, make four attacks with their pikes, or four with their short swords. 

Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 38 (5d10 + 10) piercing damage. 

Short Sword. Melee: +4 to hit, reach 5 ft., one target. Hit: 28 (5d6 + 10) piercing damage.

 

Bonus Actions

Brace. The Bikontarcon forgoes its movement for the turn and makes up to four attacks with its pikes. Until the start of its next turn, the Bikontarcon can take up to four reactions to make opportunity attacks with their pikes, plus an additional opportunity attack for each unused pike attack made during its previous turn.

Reactions

Emergency Brace. The Bikontarcon, may make four pike attacks against a target that has moved into its reach. If it does so, it loses use of its pike attack, and cannot use its brace trait.

Description

In the Aeillan Successor States, the Aeillan Penandroi (Bannermen) are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Penandroi can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla. 

This Bikontarcon, roughly 25 men and officers, in spite of its name, has taken to the field as pikemen. 

Variant Pikeman Bikontarcons

Clibinarius: replace breastplate with halfplate, increase AC by 1 (increase CR to 16)

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2021 7:21:29 PM
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Monster Tags: humanoidHuman

SomeGuy223

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