Military Unit. For every quarter of its original hit point total lost by the Bikontarcon, it becomes capable of one fewer attack if it uses multiattack.
Morale. For every quarter of its original hit point point total lost by the Bikontarcon of Penandroi, make a morale save against charisma (DC 12), it it fails the save, it becomes demoralized, and must, if possible, use either a disengage or dash action to attempt to flee from the battlefield. If it has a quarter of its original hit point total or fewer hit points, or it is demoralized when it fails a charisma save against morale the Bikontarcon is destroyed. At the start of its turn, if the unit is demoralized it may attempt a DC 15 Charisma saving throw. If it succeeds, the it is no longer demoralized and may act normally.
Martial Discipline. Due to the highly disciplined nature of the Aeillan Bannermen, it has advantage on morale saves as long as it has half or more of its original starting hit points.
Tightly Packed. Due to the high density of the Bikontarcon, it has disadvantage on all saving throws against area attacks, and is vulnerable to damage caused by area attacks as long as it has half or more of its original hit point total.
Aeillan Infantry Drill. As long as the Bikontarcon of Aeillan Bannermen has at least half of its starting hit points, it adds +2 to its proficiency modifier to attack rolls, and skill checks. Additionally, the Bikontarcon of Aeillan Bannermen, may, once per round add an additional 26 (4d8 + 8) damage to a successful attack of a kind used by the attack itself.
Multiattack. The Bikontarcon of Aeillan Bannermen, make four attacks with their short bows, or four attacks with their rapiers.
Short Bow. Ranged Weapon Attack::+4 to hit, range 80/320 ft., one target. Hit: 28 (5d6 + 10)
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 32 (5d8 + 10) piercing damage.
Arcing Volley. The Bikontarcon selects circular area of 30 ft. in diameter. Creatures in the area must make a dexterity save, (DC 15) or take 6 (1d6 + 2) piercing damage per 5 ft. the creature occupies. Swarms take triple damage.
Ignite Arrows. The Bikontarcon selects circular area of 30 ft. in diameter. Creatures in the area must make a dexterity save (DC 15), or take 1 piercing plus 4 (1d6) fire damage per 5 ft. the creature occupies. Swarms take triple damage. Creatures that take damage from this attack suffer disadvantage on attack rolls and skill checks until the end of its next turn. Flammable objects in the area ignite, and smoke covers causing attack rolls made by creatures, or targeting creatures in the area suffer disadvantage for three rounds.
Skirmish Drill. The Bikontarcon of Penandroi may take a disengage action, and may move up to 30 ft. in any direction if a hostile creature comes within 10 ft. of it.
Description
In the Aeillan Poleis, the Aeillan Penandroi (Bannermen) are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Penandroi can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla.
This Bikontarcon, roughly 25 men and officers, in spite of its name, has taken to the field as skirmishers.
Variant Skirmisher Bikontarcons
Kavadion: replace breastplate with padded armor, decrease AC by 3 (decrease CR to 11)
Previous Versions
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4/16/2021 7:11:09 PM
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4/16/2021 7:15:59 PM
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4
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2.0
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Coming Soon
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