Gargantuan Swarm of Medium humanoids, Any Alignment
Armor Class 16 (breastplate)
Hit Points 440 (80d8 + 80)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common Aeillan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Military Unit. For every quarter of its original hit point total lost by the Bikontarcon, it becomes capable of one fewer attack if it uses multiattack. 

Morale. For every quarter of its original hit point point total lost by the Bikontarcon of Penandroi, make a morale save against charisma (DC 12), it it fails the save, it becomes demoralized, and must, if possible, use either a disengage or dash action to attempt to flee from the battlefield. If it has a quarter of its original hit point total or fewer hit points, or it is demoralized when it fails a charisma save against morale the Bikontarcon is destroyed. At the start of its turn, if the unit is demoralized it may attempt a DC 15 Charisma saving throw. If it succeeds, the it is no longer demoralized and may act normally. 

Martial Discipline. Due to the highly disciplined nature of the Aeillan Bannermen, it has advantage on morale saves as long as it has half or more of its original starting hit points.

Tightly Packed. Due to the high density of the Bikontarcon, it has disadvantage on all saving throws against area attacks, and is vulnerable to damage caused by area attacks as long as it has half or more of its original hit point total. 

Aeillan Infantry Drill. As long as the Bikontarcon of Aeillan Bannermen has at least half of its starting hit points, it adds +2 to its proficiency modifier to attack rolls, and skill checks. Additionally, the Bikontarcon of Aeillan Bannermen, may, once per round add an additional 26 (4d8 + 8) damage to a successful attack of a kind used by the attack itself. 

Actions

Multiattack. The Bikontarcon, makes four attacks with their muskets, or four with their rapiers. 

Musket. Ranged Weapon Attack: +4 to hit, range 40/120ft., one target. Hit: 43 (6d10 + 10) piercing damage. 

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 33 (5d8 + 10) piercing damage.

Fire for Effect. The Bikontarcon makes twice as many attacks with their muskets as it is currently capable of using with multiattack. During its next turn it can only make half as many 

Fire for Range. The Bikontarcon makes half as many attacks with their muskets as it is currently capable of using with multiattack (round down), but may attack attack at long range as if it were, short, or may triple their long range. The Bikontercon may only use this ability if they have at least half of its starting total hit points remaining.

Description

In the Aeillan Poleis, the Aeillan Bannermen are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Bannermen can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla. 

This Bikontarcon, roughly 25 men and officers, in spite of its name, has taken to the field as musket armed troops. 

Variant Musketeer Bikontarcons

Kavadion: replace breastplate with padded armor, decrease AC by 3 (decrease CR to 15)

Clibinarius: replace breastplate with halfplate armor, increase AC by 1

Demiclibinarius: replace breastplate with plate armor, increase AC by 2 (increase CR to 18)

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2021 7:31:52 PM
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1.0
Coming Soon

Monster Tags: humanoidHuman

SomeGuy223

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