Armor Class
16
(natural armor)
Hit Points
50
(6d10 + 8)
Speed
40 ft.
STR
22
(+6)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Damage Vulnerabilities
Fire, Piercing, Radiant
Damage Resistances
Bludgeoning, Cold, Slashing
Senses
Passive Perception 11
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (2d8+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d12+6) piercing damage.
Description
A unique Variant of the Dualhorn, it harbors two crimson horns on it's forehead. It's skin is dark then it's normal herbivore counterpart and far more aggressive then normal. It's hair tends more to dark grey and has a tin of blood on it's mouth. his eyes are blood red.
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