Medium Plant (Human), Lawful Evil
Armor Class 12 Metal sheets
Hit Points 10 (1d4 + 8)
Speed 20 ft.
STR
15 (+2)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Floral Despair: Ranged Weapon Attack: 1d20 to hit, reach 30 ft., one target. 1d6+1 slashing damage.

Pollination: Ability: When in range of Blooming Despair pollen, you regenerate a second head much faster, and instead of using 1d4+1 rounds to get a second head, you use 1d4-1 rounds, to a minimum of zero.

Two Heads: Trait: When you die, you still have an extra head with 10 hitpoints. When you reach 0 hitpoints, give yourself an extra 10 temporary hitpoints. After 1d4+1 rounds of staying with those hitpoints, they become permanent as your new head grows in, starting the cycle over again.

Actions

Dual Petal Cast: Ranged Weapon Attack: +2 for hit, 40 ft., 2 targets. (1d20+2) for hit, and (1d6+1) slashing damage per target. You cast two petals from your hands, and they slice like razor blades into multiple opponents.

Description

Arriving from the now slaughtered town of EarthenHill, these people formed to close of a bond with nature. Losing their humanities and forming greater ties with nature, they became half plant-half human monstrosities without a brain. They move slowly and attack as a zombie would, though they have flower projectiles. This part in particular is disgusting, with two disfigured heads that represent the lives of the tulips. The only way to defeat these monsters is by quickly killing both of their heads before they regenerate.

Habitat: GrasslandHill

GutricDaBardyBoi

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