Large Monstrosity, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Skills Intimidation +9, Perception +6
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 16
Languages Elvish, Undercommon
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components:

At will: produce flame (2d8)

1/day each: fireball, hellish rebuke, searing smite

Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The drider ignores movement restrictions caused by webbing.

Pounce. If the drider moves at least 20 feet straight toward a creature and then hits it with a glaive attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the drider can make one bite attack against it as a bonus action.

Actions

Multiattack. The drider makes two attacks with its glaive. It can replace one of those attacks with a bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) fire damage.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Habitat: Underdark

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