Concentration is needed to keep the shadow faeries tethered to the material plane, and as such Ciara Undine, The Faerie Queen is not able to direct as much attention to directing the shadows she wears as armor when controlling her faeries. She has -1 AC per Shadow Faerie that she is keeping active.
Shadow Faeries have 2D8+2 health, and have all abilities of the creature that they were formed from.
As a bonus action, a Shadow Faerie can instantly teleport to a space within 10 feet of Ciara Undine, The Faerie Queen
Shadow Faeries are resistant to Necrotic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. They are weak to Radiant.
Birth of Shadow Faerie. Ciara Undine, The Faerie Queen can sacrifice 10 health to create a shadow faerie. She can either create a new shadow faerie out of the body of a dead creature within 50 feet of her, or can summon a stored shadow faerie to a space within 10 feet of her. If she attempts to summon new shadow faeries while 3 or more exist, the health cost of summoning a new faerie doubles for each faerie summoned beyond the third. Each dead body has the potential to create 2 shadow fairies, but only 1 faerie can exist from each body at a time.
Shadow Strike. Shadow tendrils rise up out of the shadows on the floor and strike out at a creature within range. Melee or ranged Weapon Attack: +5 to hit, reach 10 ft., 1 target. (2d6 + 2) Necrotic damage.
Scream of the Collective. 1/Day. The faerie Queen and all of the Shadow Faeries let out a harmonized piercing scream. Each creature within a 30 foot range of any of the Faeries must make a DC 14 wisdom saving throw. Each creature that fails takes 2D12 Psychic Damage and is knocked prone.
Disengage. Ciara Undine, The Faerie Queen can take a bonus action to disengage on their turn.
Telekinetic Pull. As a bonus action Ciara Undine, The Faerie Queen can make a telekinetic pull with a range of 100 feet. This pull can only effect biological material and will move them 30 feet in the direction of her choice. If she uses this ability on a living creature that creature, that creature must make a DC6 dexterity saving throw to avoid being affected by the pull.
Blend to Shadow. Ciara Undine, The Faerie Queen sinks into the nearest shadow to her and is able to shadow travel to any shadow within 150 feet of the shadow she entered.
Shared Fate: If an attack would apply a condition to Ciara Undine, The Faerie Queen, then as a reaction she will magically swap positions with one of her shadow faeries. Damage will be applied normally to Ciara Undine, The Faerie Queen but the condition will be applied to her faerie.
Shadow Bind. If a creature moves 20 feet or more in 1 turn in order to enter melee range of Ciara Undine, The Faerie Queen, then she can use a reaction to turn the closest shadow faerie into a shadow binding which attempts to restrict the creature from moving closer to her. The creature must make a DC 13 dexterity saving throw or they will be encased in shadows and Incapacitated. On a passed check the creature avoids the restraint but ends their turn. A creature that is incapacitated must make a DC13 Dexterity saving throw at the end of it turn in order to break out of the shadow binding.
While Ciara Undine, The Faerie Queen is restraining a creature, she is unable to summon new faeries and the shadow used to create the binding is not able to reverted into the faerie used to create it.
Ciara Undine, The Faerie Queen has 3 legendary actions per turn
Toll of the Dead. (Costs 1 Actions). You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
Replenish corpse (Costs 1 Actions). Ciara Undine, The Faerie Queen can replenish a corpse's potential to generate new faeries. She can affect any number of corpses within a 20 foot range, each corpse that is affected takes 1 legendary action to replenish.
Administrate (Costs 1 Actions). Ciara Undine, The Faerie Queen will take use a legendary action to redistribute her shadow faeries into or out of range of enemies. She can have shadows swap places with each other, or she can magically have a faerie shadow travel within melee range of another creature.
When Ciara Undine, The Faerie Queen is reduced to 0 health, all of her shadows dissolve into black mist and rush back towards her body, golden beams of light shoot out from the cloud and impact 1D6 corpses around her. Each corpse hit by the beam is returned to life with a quarter of their total life, each revived creature rolls disadvantage for all attack rolls, saving throws, and ability checks for the next 24 hours.
Retributive Revival. Any creature that is revived by the death of Ciara Undine, The Faerie Queen that is either Chaotically or Evilly aligned is predisposed towards violence towards the creature or groups that killed Ciara Undine, The Faerie Queen. This aggression lasts for 1 hour.
Description
Ciara Undine, The Faerie Queen takes the form of a 12 year old elven girl. She is dressed in lose fitting dress that appears to be made of a combination of silk and physical shadows that move to act as a living shield.
The shadow faeries that she has available take the form of small ethereal glowing lights that circle 2 feet around her. While they are inactive they are unable to effect the physical world
Lair and Lair Actions
Ciara Undine, The Faerie Queen resides in an underground magical cave. Magical flames float around the room, in such a way that long shadows are cast across the floors and walls all around the cavern. The roof of the tavern looks like a swirling pool of magic which shines with soft ethereal light. At random intervals vortexes will form in the magic well, generating magical waves that flow through the cavern charged with dimensional energy, both depositing and sucking up various items.
Lair Actions
On initiative count 20 (losing initiative ties), Ciara Undine, The Faerie Queen takes a lair action to cause one of the following effects; Ciara Undine, The Faerie Queen can’t use the same effect two rounds in a row:
- Difficult Terrain. Thin shadow tendrils stretch across the ground randomly across the group, changing the affected areas into difficult terrain.
- Luminosity dispersal. Half of the magical flames that are providing light to the room is extinguished, putting the entire cavern into low light conditions.
Regional Effects
The region containing Ciara Undine, The Faerie Queen’s lair is a throne made out of petrified wood and crystal sitting on obsidian island in the middle of an enchanted lake within the cave. The magical well that exists in the ceiling is the most volatile directly over the Faerie Queen's throne, which creates one or more of the following effects:
- Vortex Exchange. The magical wave grabs one of the corpses and sends it into interdimensional space, a new corpse of a different race is caught by the wave and dropped onto the Faerie Queen's island.
- Magical Polarity. The waves of dimensional energy that wash through the cavern have varying effects on magical abilities. Roll a D6 to determine the effect that the energy has on the space.
- For the next turn cycle no magical abilities function. The faerie Queen loses control of her faeries and all characters lose access to spells and blessings.
- For the next turn cycle the effects of healing and damage are inverted. If a creature would gain life they instead take half damage. If they would take damage instead they gain half life.
- For the next turn cycle magical effects are impowered, and creatures able to take an additional action on their next turn provided that it is magical in nature.
- All creatures gain the ability to cast cure wounds as a bonus action on their next turn. If a creature was not already magical then they do not have a spellcasting ability modifier.
- A wave of psychic energy causes all creatures to lose focus. All creatures roll disadvantage on their next attack roll.
- A magical wave displaces all of the creatures it interacts with. Each creature must make a DC12 dexterity saving throw or they will be randomly transported to a new area of the cavern.
If the Ciara Undine, The Faerie Queen dies, the anchor holding the magical well in place will fade and with it these effects fade over the course of 1 day.
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