Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Punch Attack. Melee Weapon Attack : +4 to hit, 5ft range, On hit the target takes 1d12+4 bludgeoning damage.
Grab Attack. Melee Weapon Attack : +4 to hit, 5ft range, On hit the target takes 2d4+4 bludgeoning damage, the target then must make a DC 15 Strength/Dexterity saving throw or become grappled.
Throw Attack. Ranged Weapon Attack : +4 to hit, On hit target takes 2d6+4 bludgeoning damage. In the Scenario where a person/creature is currently being being held by the Caretaker, the Caretaker will proceed to throw the current person/creature at the target, forcing both to take the previous mentioned 2d6+4 damage.
Bulky Block. When struck with a melee attack, as a reaction, it may give itself +1 to its AC, thus allowing it possible cancel out the attackers attack entirely.
Description
Caretakers are the embodiment of abandonment. Though they're only able to take form if an area, person, or place, has been abandoned against the abandoner's will. Their bodies are made out of stone, dirt, and gravel, though will occasionally have pieces of organic matter within them. They do not eat, need to breathe, or reproduce.
A caretakers life is solely circulated around restoration and conservation of their abandoned item. They themselves are the longing and love that people had for said item or place and they'll die if that item, person, or place is destroyed. If their item is threatened they will take a violent and erratic approach to keeping it safe. If greeted peacefully they can be friendly or even helpful, but if their item is threatened they will not hesitate to take a violent turn to action.
Previous Versions
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4/17/2021 9:18:43 AM
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4/17/2021 9:24:18 AM
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Coming Soon
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