Medium Swarm of Gargantuan monstrosities, Lawful Evil
Armor Class 18 (chain mail, shield)
Hit Points 11 (2d8 + 2)
Speed 45 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

 

Actions

Longsword.  2d8+4 (poison damage) +5 to hit 17  hit success  range 10feet  , if you are hit and fail your save you take 4 additional fire damage + for next 2 turn you 1d4 poison damage. but if you pass then burns something at side of you 

Longbow. +7  to hit , 20 hit success  , range 80 / 160  (2d8+6 ) (acid damage)if you you only take 4 fire damage  and if you fail you take additional 1d6 acid damage per turn with - 10 to your movement.

Bonus Actions

corruption rage = they  60 feet instead of 40  movement   while doubling damage for melee weapons , there magic resistance block 25 % damage for next 3 turns

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle but there corrupted vines that sprouts through there bodies makes them stronger and more angry than other hobgoblins

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

wrathofclaw

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