Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Longsword. 2d8+4 (poison damage) +5 to hit 17 hit success range 10feet , if you are hit and fail your save you take 4 additional fire damage + for next 2 turn you 1d4 poison damage. but if you pass then burns something at side of you
Longbow. +7 to hit , 20 hit success , range 80 / 160 (2d8+6 ) (acid damage)if you you only take 4 fire damage and if you fail you take additional 1d6 acid damage per turn with - 10 to your movement.
corruption rage = they 60 feet instead of 40 movement while doubling damage for melee weapons , there magic resistance block 25 % damage for next 3 turns
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle but there corrupted vines that sprouts through there bodies makes them stronger and more angry than other hobgoblins
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