Small Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 30 (5d8 + 5)
Speed 15 ft., Fly 15 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +3, WIS +1
Skills Perception +5
Senses Darkvision 20 ft., Passive Perception 15
Languages understands Draconic but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spell Turning. The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera’s saving throw is successful and the spell is of 2nd level or lower, the spell has no effect on the chimera and instead targets the caster.

Actions

Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws.

Claws. Melee Weapon Attack:  +3 to hit, dmg 1d4

Head. Melee Weapon Attack:  +3 to hit, dmg 1d6

Tail. Melee Weapon Attack:  +3 to hit, dmg 1d4

Breath Weapon (Recharge 5–6); 10ft line, each creature in the line must make a DC 11 dex save or take 4d4 fire dmg. Half on a success

Nephareon