Spell Turning. The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera’s saving throw is successful and the spell is of 2nd level or lower, the spell has no effect on the chimera and instead targets the caster.
Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +3 to hit, dmg 1d4
Head. Melee Weapon Attack: +3 to hit, dmg 1d6
Tail. Melee Weapon Attack: +3 to hit, dmg 1d4
Breath Weapon (Recharge 5–6); 10ft line, each creature in the line must make a DC 11 dex save or take 4d4 fire dmg. Half on a success