Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Slingshot Attack. The spider stretches strands of webbing between its front legs and launches a spider silk projectile that coats the target in thick webbing on impact.
Multi-attack: The Arachnid Huntress makes two Bite attacks, or one Bite and one Slingshot attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Slingshot. Ranged weapon attack: +6 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage, and the target must make a DC 11 Dexterity saving throw. On a failed save, the targets movement is reduced by 20 ft. for one minute. If the targets movement is reduced to 0 through this action, the target is restrained. The target can repeat the saving throw at the end of each of its turns.
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