False Appearance. While the Clockwork Brawler remains motionless, it appears as a lifeless statue.
Magical Resistance. The Clockwork Brawler has advantage on saving throws against spells and other magical effects.
Mutiattack. The Clockwork Brawler has 2 slam attacks or one warhammer attack.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (3d4), bludgeoning damage.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1D10+2), bludgeoning damage.
Elemental Strike. With each attack made by the Clockwork Brawler, roll a D6 and add the damage type and a D8 of damage.
- Fire
- Cold
- Acid
- Poison
- Lighting
- None
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Clockwork Brawlers were marvels of invention when first created. Some say it was the dwarves, other say it was the gods to guard their temples. No matter who their creators were, these constructs have been the bane of thieves for centuries. Each of the Clockwork Brawler has a special device installed on the hand or in the weapon they carry. When a Clockwork Brawler attacks this device activates, it applies an additional elemental attack to each hit.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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