Armor Class
11
Hit Points
17
(5d8 - 5)
Speed
STR
1
(-5)
DEX
13
(+1)
CON
8
(-1)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The swarm can breathe air and water.
Standing Leap. The swarm’s lomg jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Swarm. The swarm can occupy another creature’s space ans vice versa, and the swarm can move through any opening large enough for a Tiny frog. The swarm can’t regain hit points or gain temporary hit points.
Description
Swarms aren’t ordinary assemblies of little creatures. They form as a result of some sinister influence. Unfortunately for the sinister influence, swarms of frogs are utterly useless in combat. These statistics can also be used to represent a swarm of toads.
This monster was made as a joke.
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