Medium Humanoid, Any Evil Alignment
Armor Class 22 chain
Hit Points 149 (27d8 + 27)
Speed 30 ft., Swim 30 ft., Climb 20 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +8, CON +8, WIS +8
Skills Acrobatics +5, Deception +7, Intimidation +10, Survival +10
Condition Immunities Blinded, Charmed, Paralyzed
Senses Darkvision, Passive Perception 15
Languages Aarakocra, Common, Elvish, Gnoll, Orc common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Command of the Captain. While in combat he can command creatures not already in combat to join in on the same initiative as him.

Brutal Critical. When Foamaw gets a critical hit he can add 3 weapon damage dice when determining damage from a critical hit.

12 Tasks of the Captain. While in life Foammaw was given 12 tasks to prove himself. He did all 12 tasks so as a twisted addition to his power must be killed 12 times. He will resurrect in 1 day time. (5/12)

Flintlock ready: As a bonus action after minimum one attack Foamaw may kick a target back 5ft dealing no damage.

Actions

Multiattack.  Foammaw can make 3 attacks.

  • Defender Longsword. Melee weapon attack: +6 to hit, reach 5ft. One target. Hit: 2d8+5. The first time he attacks with the sword on each of his turns, you can transfer some or all of the sword's bonus to his Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to his attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
  • Longsword. Melee weapon attack: +5 to hit, reach 5ft. One target. Hit: 2d8+5.
  • Flintlock. Ranged weapon attack, 40ft/120ft, +5 to hit. One target. Hit: 1d12 +5. After firing he will drop the flintlock to pull out a new one on next use. He has 8 in his jacket.
Reactions

"No One is Better than Foamaw". When Foamaw hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from Foamaw even if they take the Disengage action before leaving his reach reach.
When a creature within 5 feet of you makes an attack against a target other than Foamaw then can use his reaction to make a melee weapon attack against the attacking creature.

Legendary Actions

Hail of fire: Once per combat Foamaw can expend all of his remaining flintlocks in a hail of bullets at one target. Range for all flintlocks (1d12) is reduced to 20/60.

Description

A Gnoll Captain, having slain all other pirate captains he can find is now hailed as the pirate king.

Lair and Lair Actions

Death Harbor: Gnoll ships of varying sizes and araments can be summons to him + travel time.

Resurrection: Foamaw is resurrected on Death Harbor in a prepared vat of blood, if no vat his made he will dig his way out of his unmarked grave. This takes a full days time even after the one day time till Resurrection, plus leaving him in a weakend state for a weeks time.

Monster Tags: NPC

Habitat: CoastalDesertForestHillMountain

SpearSigma

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