Flyby. The baby time duck doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight and Hearing. The baby time duck has advantage on Wisdom (Perception) checks that rely on sight or hearing.
Pack Tactics. The baby timeduck has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) piercing damage.
Quack (recharge 5-6): All creatures within a 15 foot cone age a number of years equal to the damage rolled on a Bite attack.
Description
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
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