Medium Beast, Unaligned
Armor Class 13 natural armor
Hit Points 16 (3d8)
Speed 10 ft., Fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +3
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Flyby. The baby time duck doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Keen Sight and Hearing. The baby time duck has advantage on Wisdom (Perception) checks that rely on sight or hearing.

Pack Tactics. The baby timeduck has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) piercing damage.

Quack (recharge 5-6): All creatures within a 15 foot cone age a number of years equal to the damage rolled on a Bite attack. 

Description

These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.

Habitat: CoastalForestSwampUrban

VBunnie23

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