Armor Class
16
(natural armor)
Hit Points
85
(10d10 + 30)
Speed
30 ft., (hover)
STR
18
(+4)
DEX
5
(-3)
CON
17
(+3)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 17 (3d8 + 4) bludgeoning damage and the target is grappled (escape DC 15).
Swirling Tumble (Recharge 5-6). One small or tiny creature that the dryer is grappling must make a DC 15 Strength saving throw or be swallowed by the dryer. While swallowed in this way, the creature is restrained and takes 5 (1d10) bludgeoning damage at the start of each of their turns. A creature can use an action to make a DC 16 Strength check, losing the restrained condition and being emptied in an unoccupied space within 5 feet on a success.
Lair and Lair Actions
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