Armor Class
19
(Halfplate, and Shield)
Hit Points
22
(3d8 + 3)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
13
(+1)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
STR +5, WIS +3
Skills
Perception +2
Senses
Passive Perception 14
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Longsword Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 3) piercing damage, or 9 (1d10 + 3) piercing damage if used with two hands to make a melee attack.
Sound the Alarm: The guard can use his action to yell out or ring a bell to call for more guards. Every 3 turns roll a d4 for the number of guards.
Description
Elite guards include members of a the palace watch, and serve to protect royalty and the king himself.
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