Medium Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws CON +9, WIS +6, CHA +10
Skills Arcana +15, Deception +11
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Infernal, Telepathy 120 ft. Abyssal, Common, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Devil's innate Spellcasting ability is Charisma(spell save DC 19, +11 to hit with spell attacks). He can cast the following spells requiring no components:

At will: Disguise Self, Silent Image, Nondetection, Fog Cloud

5/day: Project Image, Hold person, Darkness, Summon Lesser Demon

3/day: Misty Step, Gate

1/day: Fireball, Infernal Calling, Summon Greater Demon

 

Actions

Multiattack. The devil makes two attacks with its chains.

Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

Monster Tags: DevilDemon

ImportedGlue

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