Multiattack, Small Stingers. Ranged Weapon Attack: AMC makes 2 attacks with his small stingers. +8 to hit, reach 40/80 ft., 1 Target, Hit 6 (1d8+2) piercing damage. Attracts bees from a nest if the target is within 20 ft. of a nest. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4) piercing damage.
Swarm Ball. Ranged Weapon Attack: DEX save DC 15, 15 ft. line. Hit: 9 (2d6+3) piercing damage. On a successful save take half damage.
Large Stinger(1/min). Ranged Weapon Attack: . +8 to hit, 10 ft. line. Hit: 15 (2d10+5) piercing damage. The cooldown of this ability is reduced if AMC retrieves the stinger on the same turn he used it. The stinger is always at the end of the line. AMC can use this ability 2 turns from when it is picked up.(7 secs)
Place Hive: AMC has the ability to instantly create a beehive within 30ft. While AMC is within 20 ft. of a Hive his speed is increased to 40 ft., he heals 1d6+2 at the end of his turn. The hives have an AC of 12 and are destroyed if they take 8 damage.
Spew Honey: AMC lets loose honey from his body and coats the ground with it. He chooses a point within 20 ft. an creates a 20 ft. line of honey. Any creatures that start their turn in or move into the space of the honey have their speed halved and attract bees from a nest within 15 ft. dealing 2d4 piercing damage. AMC has Adv on creatures slowed by the honey. The honey loses its affects after 2 rounds. AMC is not affected by the honey as he floats.
Extra small stinger attack: While AMC is within 20 ft. of a hive he can use his bonus action to take another ranged weapon attack with his small stinger.
Can take 2 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Extra attack (Costs 1 Action). AMC makes an extra attack with his small stinger.
Place Hive (Costs 1 Action). Use the Place Hive bonus action.
Blink (Costs 2 Actions). AMC grabs a rune on his belt and can move 15 ft. instantly, not provoking attacks of opportunity.
Aegis Amulet (Costs 2 Actions). AMC can grasp his amulet and be immune to all damage for 1 turn.
Description
AMC is a fey humanoid creature with some anatomy of a bee, including wings and stingers on his wrists (1 small, 1 Large)
Lair and Lair Actions
AMC's lair is an area that is covered in bee hives, egg sacs, and sticky honey.
Lair Actions
On initiative count 20 (losing initiative ties), AMC takes a lair action to cause one of the following effects; AMC can’t use the same effect two rounds in a row:
- Swarming Instinct: Roaming Swarms of bees will attack the lowest HP enemy. +3 to hit. (2d4+1) piercing damage.
- Buzzing Distraction: Roaming Swarms of bees will attempt to obscure and annoy enemies within 20 ft. of a hive. DC 12 WIS saving throw. Fail = Disadvantage on attacks or ability checks that rely on sight on their next turn.
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