Small Humanoid (Kobold), Lawful Evil
Armor Class 13
Hit Points 7 (3d8 - 3)
Speed 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
12 (+1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Deep Speech, Draconic, Telepathy 80 ft
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Mind Blast (Recharge 5–6). The Cranium Kobold magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 13 Intelligence saving throw or take 15 (3d8 + 3) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Monster Tags: Kobold

Habitat: HillMountainUnderdark

ZerVIE

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