Armor Class
16
Chess Flesh
Hit Points
155
(14d12 + 64)
Speed
30 ft., Fly 60 ft. (hover)
STR
20
(+5)
DEX
20
(+5)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +8, DEX +8
Skills
Acrobatics +11, Insight +3, Intimidation +3
Damage Immunities
Poison
Senses
Passive Perception 10
Languages
Common
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Insectoid Carapace. The Chess Knight has Advantage on Saving Throws against Spells and other Magical Effects
Actions
Arching Swipes. The Chess Knight surges into position and makes one huge sweeping attack with both arms simultaneously hitting everything in a 90 degree angle in front of it.
Melee Weapon Attack: +8 to hit, reach 10 ft., Multiple Creatures. Hit: 12 (2d6 + 5) Slashing damage, any targets hit must make a DC 16 Constitution Saving Throw, taking (6d8) Poison damage on a failed Save, or half as much on a successful one.
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