Planeshifting. The Chitterglax may, as an action on its turn, choose to leave the material plane and instead move into the Feywild for 1 round. It re-emerges for the Feywild anywhere within 50ft of its last location at the start of its next turn.
One with the fog. Chitterglax have a +4 as well as advantage on stealth checks while obscured in white smoke or fog.
Innate Spellcasting. The Chittergalx's spellcasting ability is Intelligence (spell save DC 15). The Chitterglax can innately cast the following spells, requiring no material compounds:
- 2/day each: Fog Cloud, Mirror Image, Shield
- 3/day each: Misty step
Multiattack. The Chitterglax makes 3 attacks, 2 with its claws and 1 with its tail.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 13 (4d4 + 3) piercing damage.
Description
A strange feylike creature, the Chitterglax is a dangerous and quick-witted foe. It strikes out at those who seek to do it or other fey harm. It does not, however, discriminate in choosing its prey for food. It may appear good-willed in nature, but is a vicious and intelligent killer.
Creating wisps of sense-dulling mist, it blends into the white haze perfectly; seeming to flicker in and out of the material plane in its excitment for the kill. The Chitterglax can stalk its prey for many miles through forests, dunes and fields. It does not care for water, but will enter bogs if it senses a meal. Some suggest the Chitterglax might be a cross between a vampire and fey, though all attempts at a closer study have ended up in disaster.
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