Drone. If the chasme isn't incapacitated, any creature that starts its turn within 30 feet of the chasme must succeed on a DC 14 Constitution saving throw or fall unconscious for 1 hour. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours. Demons are immune to this effect.
Innate Spellcasting. The chasme's innate spellcasting ability is Intelligence (spell save DC 15). The chasme can innately cast the following spells, without providing material components:
At will: Darkness, Detect Magic
3/day each: Crown of Madness, Hold Person, Mind Spike
1/day each: Synaptic Static, Telekinesis
Magic Resistance. The chasme has advantage on saving throws against spells and other magical effects.
Spider Climb. The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The chasme make two attacks: one with its claw and one with its proboscis.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 14 (4d6) necrotic damage.
Proboscis. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) piercing damage plus 35 (10d6) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.
Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A chasme has a 50 percent chance of summoning 1d4 chasme.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Previous Versions
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4/19/2021 10:18:31 PM
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Coming Soon
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