Large Fiend (Demon), Chaotic Evil
Armor Class 16 (Natural Armor)
Hit Points 127 (17d10 + 34)
Speed 20 ft., Fly 60 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +7, WIS +6
Skills Arcana +7, Investigation +7, Perception +6, Survival +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Drone. If the chasme isn't incapacitated, any creature that starts its turn within 30 feet of the chasme must succeed on a DC 14 Constitution saving throw or fall unconscious for 1 hour. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours. Demons are immune to this effect.

Innate Spellcasting. The chasme's innate spellcasting ability is Intelligence (spell save DC 15). The chasme can innately cast the following spells, without providing material components:

At will: Darkness, Detect Magic

3/day each: Crown of Madness, Hold Person, Mind Spike

1/day each: Synaptic Static, Telekinesis

Magic Resistance. The chasme has advantage on saving throws against spells and other magical effects.

Spider Climb. The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The chasme make two attacks: one with its claw and one with its proboscis.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 14 (4d6) necrotic damage.

Proboscis. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) piercing damage plus 35 (10d6) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.

Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.

A chasme has a 50 percent chance of summoning 1d4 chasme.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2021 10:18:31 PM
23
2
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Monster Tags: Demon

DaemonSultan

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