Medium Humanoid, Lawful Good
Armor Class 14
Hit Points 40 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Skills Intimidation +4, Perception +4, Persuasion +5
Senses Passive Perception 16
Languages Common Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turns, Blade can use a bonus action to take the Dash or the Disengage.

Sneak Attack (1/Turn). Blade deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

 Force push: As an action, Blade can move 15ft in a straight line. If Blade moves over any cells occupied by an enemy of size Medium or Smaller, she completes her movement and pushes the enemy with her, leaving his enemy in an unoccupied cell 5ft from his landing cell. If the enemy touches any structure during this movement, the structure breaks and the opponent suffers 2d6 bludgeoning damage.

 

Actions

Multiattack. Blade makes two melee attacks, two Force Blast attacks, or one Unarmed strike and one Force Blast. 

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Force blast. Ranged Weapon Attack: +4 to hit, range 10/80 ft., one target. Hit: 7 (2d6) force damage. 

Description

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2021 1:51:28 AM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

HyperCapybara

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