Small Monstrosity, Chaotic Neutral
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws WIS +1
Skills Stealth +4
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Out of Phase. Blinklins are under the effects of a permanent Blink spell.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Defensive Shift. When hit with an attack, the blinklin can attempt to phase out before damage is applied. If the blinklin succeeds in a DC 14 Dexterity save, they disappear and take no damage. Due to the panicked nature of this shift, the blinklin appears 10' in a random direction. If using a grid, roll 1d10: [1-8 are directions around the blinklin, beginning with the direction it is facing, 9 is straight up. The blinklin does not move on a 10 (though it still blinks)].

Description

Blinklins are the result of a bizarre experiment. They have been driven mad by constantly shifting into and out of existence.

Monster Tags: Goblinoidmonstrosity

Habitat: ForestGrasslandHillUnderdark

PHGraves

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