Out of Phase. Blinklins are under the effects of a permanent Blink spell.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Defensive Shift. When hit with an attack, the blinklin can attempt to phase out before damage is applied. If the blinklin succeeds in a DC 14 Dexterity save, they disappear and take no damage. Due to the panicked nature of this shift, the blinklin appears 10' in a random direction. If using a grid, roll 1d10: [1-8 are directions around the blinklin, beginning with the direction it is facing, 9 is straight up. The blinklin does not move on a 10 (though it still blinks)].
Description
Blinklins are the result of a bizarre experiment. They have been driven mad by constantly shifting into and out of existence.
Comments