Armor Class
16
(leather armor, shield)
Hit Points
7
(2d6)
Speed
10 ft., Fly 30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +5
Senses
Blindsight 20 ft., Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Net. Ranged Weapon Attack: +5 to hit, range 5/15 ft., one target. Hit: Large or smaller target is restrained. DC 10 Strength check is required to escape, or dealing 5 slashing damage to the net (AC 10).
Description
Arguably the most successful Goblin experiment, Batlins are simply goblins with a pair of wings on their back.
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