Small Monstrosity, Neutral Evil
Armor Class 16 (leather armor, shield)
Hit Points 7 (2d6)
Speed 10 ft., Fly 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +5
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Net. Ranged Weapon Attack: +5 to hit, range 5/15 ft., one target. Hit: Large or smaller target is restrained. DC 10 Strength check is required to escape, or dealing 5 slashing damage to the net (AC 10).

Description

Arguably the most successful Goblin experiment, Batlins are simply goblins with a pair of wings on their back.

Monster Tags: Goblinoidmonstrosity

Habitat: ForestGrasslandHillUnderdark

PHGraves

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