Huge Construct, Unaligned
Armor Class 22 (Natural armor)
Hit Points 620 (40d10 + 400)
Speed
STR
16 (+3)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Acid, Poison, Psychic
Senses Passive Perception 20
Languages --
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects

Magic Weapons. The golem's weapon attacks are magical.

 

Actions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Multiattack. The golem makes two slam attacks

Slam. . Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 21 (3d8 + 8) [bludgeoning ] damage. 

Explosive fist. Ranged Weapon Attack: +15 to hit, range 30/150 ft., 1 target. Hit: 17 (2d8 + 8) bludgeoning damage + 26 (4d12)  

Adamantine sword. Melee Weapon Attack: +15 to hit, reach 15 ft. 1 target. Hit: 50 slashing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

barbarianbattlehammer_

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