Immutable Form. The golem is immune to any spell or effect that would alter its form
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks
Slam. . Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 21 (3d8 + 8) [bludgeoning ] damage.
Explosive fist. Ranged Weapon Attack: +15 to hit, range 30/150 ft., 1 target. Hit: 17 (2d8 + 8) bludgeoning damage + 26 (4d12)
Adamantine sword. Melee Weapon Attack: +15 to hit, reach 15 ft. 1 target. Hit: 50 slashing damage
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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