Gargantuan Construct, Unaligned
Armor Class 20 Natural Armor
Hit Points 1500 (300d10 + 300)
Speed 65 ft., 7 nautical miles per hour, or 170 nautical miles per day , Fly 60 ft. Can fly for 1 week, but then required being in water for 1 month straight.
STR
30 (+10)
DEX
5 (-3)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +16, CON +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Force, Poison, Psychic, Radiant
Senses Passive Perception 1
Languages Giant understands giant
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Armed with a spectral crew which can fight, or operate cannons. 

 With a damage threshold of 20. 

Actions

FIRE THE CANNONS!. Your crew fires 5 cannons. You can make this 4 times

Action Melee Attack. Ram: +50 to hit, reach #10 ft., 1 target. Hit: (10d20 + 30) [Piercing] damage. 

Action Ranged Attack. Cannons Attack: +15 to hit, range 650/2000 ft., 1 target. Hit: (20d8 + 50) [Bludgeoning] damage.

Reactions

Sink: If the ship drops to 0 hitpoints, It does not explode, instead, it inks to the bottom of the ocean for 1 month. While at the bottom of the ocean, it cannot be called unless the captain of the ship in with the ship. 

Legendary Actions

3 legendary actions

Sails Up (Costs 1 Actions). Double Movement speed for 1 minute.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A terror inducing colossal ship that is 150ft long, and 35ft wide. Dark green sails darken the sky to any boat daring to near it. The dark walnut wood armored in 6 inch thick iron emanates a brooding, cold feeling. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CoolGuy42

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