Armor Class
14
Natural
Hit Points
46
(7d8 + 14)
Speed
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
3
(-4)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Immutable form: The clockwork soldier is immune to any spell that would alter its form.
Magic resistance: The soldier has advantage on saving throws against spells or other magical effects.
Magic weapons: The soldiers weapon attacks are magical.
Death Burst: When the soldier dies, it explodes. Each creature within 5ft. of t must make a DC 13 dexterity saving throw, taking 7(2d6) fire damage on a failed save, or half as much on a successful one.
Actions
Multiattack: The Clockwork soldier makes 2 longsword attacks.
Longsword: Melee weapon attack +5 to hit, reach 5 ft. one target, Hit 7 (1d8+3) slashing damage.
Comments