Small Fiend (Demon), Chaotic Evil
Armor Class 15 natural armor
Hit Points 10 (3d6)
Speed 35 ft., Climb 20 ft.
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
11 (+0)
WIS
7 (-2)
CHA
12 (+1)
Skills Deception +3, Performance +3
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Abyssal, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The cackler’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:

At will: fire bolt

1/day: Tasha’s hideous laughter

Last Laugh. When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 4 (2d4) psychic damage.

Mimicry. The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Actions

Multiattack. The cackler can make two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spiked Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Monster Tags: DemonRakdos

Monsieur_Chic

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