Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (Scale Mail, Shield)
Hit Points 40 (9d8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (-1)
CON
11 (+0)
INT
11 (+0)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws WIS +6, CHA +4
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Any three languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The cleric is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The cleric has the following cleric spells prepared:

Cantrips (at will): resistance, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): cure wounds, detect evil and good, guiding bolt, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (3 slots): dispel magic, meld into stone, spirit guardians

4th level (3 slots): death ward, freedom of movement

5th level (1 slot): flame strike

Actions

Turn Undead (2/Day). Each undead within 30 feet of the cleric that can see or hear it must make a DC 14 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. The creature is instantly destroyed if its challenge rating is 1 or lower.

A turned creature must spend its turns trying to move as far away from the cleric as it can, and it can’t willingly move to a space within 30 feet of the cleric. The creature also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Clerics are divine agents who represent their deity through their actions. Whatever they worship, clerics are selected to be conduits of divine power.

Monster Tags: NPC

Habitat: Urban

Chunky_Warforged

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