Armor Class
12
Natural armor
Hit Points
42
(1d10 + 6)
Speed
STR
8
(-1)
DEX
15
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
CHA +1
Damage Vulnerabilities
Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses
Passive Perception 18
Languages
All Can adapt by listening to others speech, Common (custom language) Vortex language Common, Vertex language
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The Vorti's has a spellcasting ability of 16 (spell save DC #, +# to hit with spell attacks). The Vortex has following spells prepared:
Cantrips (at will): Tentical grasp (once every 5 turns)
2nd level (2 slots): Alter self
Possession of party member. Con save DC 12 if fail party members race changes to vortex
Actions
Action Melee Attack. Longsword Attack: +6 to hit, reach 10 ft., 1 target. Hit: (1d8+3) or (1d10+3) Slashing damage.
Tentacle Attack. Tentacle Attack: +5 to hit, range 60/120 ft., 1 target. Hit: (2d4 + 4) bludgeoning damage.
Bonus Actions
It has none
Reactions
None
Description
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