Iron Scent. The Axebane Frog can pinpoint, by scent, the location of ferrous metal within 500 feet of it. it will not attack you except for self defense or hunger if you don't have metal on you
Rust Metal. Any nonmagical weapon made of metal that hits the Axebane corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −3, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
Amphibious. The Axebane Frog can breathe air and water.
Standing Leap. The Axebane Frog long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Multiattack. The Axebane Frog makes two attacks: one with its bite and one with its claws OR one Spitting attack
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6)piercing damage.
Spitting. RangedWeapon Attack: +6 to hit, range 30/90 ft., 10 foot radius target. Hit: DC 12 Dexterity saving throw or to be restrained, difficulty 14 to brake free
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
horse size frog with tentacles for eyes, crown of leaves on its head
Acts in packs like wolfs, take captives some times to the queen fey that sent them
usually there will be 2-4 in a pack
Stories tell of this creetur that he hunts agents human proration and expansion. attaching Mainers and wood cutters
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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