Armor Class
13
Natural
Hit Points
5
(2d4)
Speed
STR
10
(+0)
DEX
13
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
10
(+0)
CHA
1
(-5)
Damage Vulnerabilities
Lightning
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Immutable form: The clockwork spy id immune to any spell or effect that would alter its form
Magic resistance: The spy has advantage on saving throws against spells and other magical effects
Magic weapons: The spy weapon attacks are magical
Audio Recording: The spy can record nearby sounds as a bonus action, storing all sound within 20ft. of it into a small gem in its body. It can record up to 1 hour of sound. It can stop and start playbacks as a bonus action.
Actions
Slam: Melee weapon attack: +2 to hit, reach 5ft. one target. Hit 2 (1d4) bludgeoning damage.
Comments