Small Beast, Unaligned
Armor Class 4 Natural Armor
Hit Points 10 (3d4 + 2)
Speed 15 ft., The worm crawls along the ground following any vibrations in the ground.
STR
6 (-2)
DEX
4 (-3)
CON
8 (-1)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Prone
Senses Tremorsense 10ft, Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Action Name. Blood Spit

Action Ranged Attack. The Blood Worm projects blood up to 10ft dealing 1d4 damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A deep blood red coloured worm around the size of a goblin, their mouth is leach-like circular and surrounded by teeth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TravisTaylor