Near-Sightedness. The Wandering Husk can not see or hear anything farther that 45 feet from itself, and generally ignores anything it can hear unless it is a creature within 15 feet.
Charge. The Wandering Husk lowers its head and charges at a nearby enemy. Enemies must be within 10 feet to start a charge, and the Wandering Husk will always charge through enemies for a total of 20 feet and this movement does not count as its movement or free-action.
Headbutt. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) Bludgeoning damage.
Enter the description for how bonus actions work for your monster here.
Description
The remains of a bug, animated by a strange force. Wanders the roads where it once lived.
These "civilized" bugs were weak in life and now they are equally weak in death. Send them back into the dirt they were born in!
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