Medium Humanoid
Armor Class 13 Natural armor
Hit Points 26 (3d12 + 8)
Speed 20 ft.
STR
10 (+0)
DEX
8 (-1)
CON
10 (+0)
INT
8 (-1)
WIS
3 (-4)
CHA
5 (-3)
Saving Throws CON +2
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Near-Sightedness. The Wandering Husk can not see or hear anything farther that 45 feet from itself, and generally ignores anything it can hear unless it is a creature within 15 feet.

Actions

Charge. The Wandering Husk lowers its head and charges at a nearby enemy. Enemies must be within 10 feet to start a charge, and the Wandering Husk will always charge through enemies for a total of 20 feet and this movement does not count as its movement or free-action. 

Headbutt. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) Bludgeoning damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Description

The remains of a bug, animated by a strange force. Wanders the roads where it once lived.

These "civilized" bugs were weak in life and now they are equally weak in death. Send them back into the dirt they were born in!

Ofaniim

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