Armor Class
13
natural
Hit Points
7
(2d4 + 2)
Speed
5 ft., Fly 40 ft.
STR
12
(+1)
DEX
11
(+0)
CON
13
(+1)
INT
8
(-1)
WIS
13
(+1)
CHA
12
(+1)
Saving Throws
DEX +2, WIS +3
Skills
Deception +3, Perception +3, Stealth +2
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Acid, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft, Passive Perception 13
Languages
Abyssal, Common, Infernal Abyssal, Common, Infernal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Regeneration. The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn’t function at the start of the cacodaemon’s next turn.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d2 + 1) piercing damage.
Description
"Impish, cyclopean cacodaemons are the weakest of their kin and seek to inflict pain whenever possible in attempts to sate their unending appetite for mortal souls. Those who dally on the shores of the River Styx are harried by these warped creatures in hosts that grow larger the longer a victim resists."
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