Blink. The pumpkin can teleport small distances (10 ft.) 2 times each turn.
Antimagic Susceptibility. The jack-o-lantern is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the jack-o-lantern must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the jack-o-lantern remains motionless and isn't flying, it is indistinguishable from a normal jack-o-lantern.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Fire Breath (Recharge - 5 Rounds). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 9 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Blink Dodge. Uses its reaction to blink out of way of an attack after succeeding on a Dexterity saving throw equal to to the attacker's Strength score (1/day).
Description
A floating jack-o-lantern with eyes of fire that dim after using fire breath and slowly grow bright again while fire breath recharges and floating claws made of sticks.
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