Huge Construct, Unaligned
Armor Class 20 (Plate armor)
Hit Points 224 (20d10 + 100)
Speed 30 ft., burrow 30 ft.
STR
25 (+7)
DEX
17 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +13
Damage Resistances All
Damage Immunities Fire, Poison, Psychic
Senses Darkvision 120 ft., Tremorsense 200 ft., Passive Perception 10
Languages Telepathy Understands the languages of its creator
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Innate Spellcasting. At Will : mold earth, shield.  6 Per Day: The Golem can cast any spell it's summoner can 

Magnetism. Any attack using a metal weapon against the golem has a disadvantage

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Unarmed Strike.  the golem can infuse magic from its core into its fist to do [roll]2d8[/roll]

Habitat: Mountain

Glazedspurro

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