Medium Plant, Unaligned
Armor Class 11 natural armor (add spell level to ac)
Hit Points 25 (1d4)
Speed 15 ft., walk 20 ft.
STR
12 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
Senses Darkvision 60, Tremorsense 30 ft (tree only), Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Festering Aura (fungal only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.

Regeneration (tree only Only). The spirit regains 5 hit points at the start of its turn if it has at least 1 hit point.

deep roots

The area within 10ft of the spirit is difficult terrain.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded up).

spore claw (fungal Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

vine grap (vine only)
Melee weapon attack:your spell attack  modifier to hit,reach 5 ft., hit: 1d6+3+the spells level bludgeoning damage.The target must make a str save with a dc of your spell save dc or become grappled (escape dc equal to the intial save dc).When the spirit makes an attack roll against a creature grappled by it they take an additional 1d6 damage.
 
Root trip 
The spirit chooses a creature within 30ft of it to make a strength save with a dc of your spell save dc or become prone.
 
 
Bonus Actions

Enter the description for how bonus actions work for your monster here.

Previous Versions

Name Date Modified Views Adds Version Actions
4/21/2021 8:40:46 PM
2
1
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