Camouflage. The apple devil has advantage on Dexterity (Stealth) checks made to hide.
Keen Smell. The apple devil has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The apple devil can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench. Any creature other than a apple devil that starts its turn within 5 feet of the apple devil must succeed on a DC 11 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all hamburglars for 1 hour.
Delicious. When a apple devil is reduced to 0 hitpoints and for 8 hours thereafter it can be eaten healing the target for 1d4+1 health and provided the creature who ate it enough sustenance to feed it for 1 day.
Pack Tactics. The apple devil has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The apple devil makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Spring. The apple devil springs up to 30 feet in a straight line and makes a shortsword attack against a target within its reach. This attack has advantage if the apple devil springs at least 10 feet. If the attack hits, the shortsword deals an extra 7 (2d6) piercing damage.
Previous Versions
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4/21/2021 9:36:41 PM
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4/21/2021 9:38:49 PM
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22
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Coming Soon
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