Medium Undead, Lawful Evil
Armor Class 15 Rusty Armour
Hit Points 91 (13d8 + 39)
Speed 30 ft., Will dash up to 50' at any holy thing/person once per round.
STR
13 (+1)
DEX
9 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life, can speak in harsh rasps.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the cursed cleric to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the cursed cleric drops to 1 hit point instead.

Turn Undead Immunity. The cursed cleric is immune to effects that turn undead. It only alerts it to the caster! 

Actions

Chain Attack. Melee Weapon Attack: Chain and hook +3 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus (1d8 + 1) Cold Radiant damage. 

Targets must make DC 15 Dexterity saving throw or be grappled by the chain and hook. The chains icy touch burns unnaturally, the pain felt even through armour. For each round a target is grappled they will take (1d8 + 1) Cold Radiant damage. 

Bonus Actions

Seraphic Drain. Once per turn as a bonus action, if the cursed cleric is successfully grappling an opponent, the cursed cleric may use this ability to steal the soul of it's grappled target. Thrusting it's skeletal head into the opponents face, a blue tinged mist will painfully be pulled from the target and into the eye sockets, nose, and mouth of the cursed cleric and thus inflicting on the target (1d12) Radiant damage.

This attack will continue as long as the grapple is unbroken. Opponents who break the grapple on their next turn cannot be attacked in this way again, unless the cursed cleric again successfully grapples them. 

Should the target be killed in combat with the cursed cleric (regardless of damage or actions of others that contribute to the target's death), and it's target is a holy person such as a cleric, who took damage from at least three Seraphic Drain attacks, over any three rounds or turns, the cursed cleric has successfully stolen the target's soul! The cursed cleric begins the next round with the target's soul as it's own, gaining all the spells and clerical abilities of the dead opponent, except for any spells or abilities that inherently do good (such as healing). The cursed cleric also starts this round at it's full hit points.

As long as the soul is in the cursed cleric's possession, the killed opponent cannot be resurrected or raised in any way (even with a Wish). Should the cursed cleric be killed or destroyed, the soul is set free and thus may return to it's rightful body by magical or other mystical ways. 

Non-holy beings do not loose their soul to the cursed cleric in this attack, though they find stray dark and terrible thoughts plague them for some days. Should they be killed in this way it is unknown what happens to the soul, though it is known the cursed cleric cannot steal it. 

Description

Sometimes called "the cleric killer" or "soul stealer", these terrible things wander the realms looking for any holy being to attack and drain out their soul. It is thought by some mad scholars that they rise from their holy graves as punishment for betraying their gods or worse, no matter how revered they were in life. No one knows what power or eldritch impulse moves these abominable forms from death and onto the land. 

The skeletal cursed cleric moves with a jerky, uneven gait, until it spies any holy symbol, charm, or person garbed in holy vestments or armour. Then it's speed to attack and destroy is frightening. Cursed in it's betrayal of all that is holy, it's only reprieve from timeless limbo is to steal the souls of other holy beings.

Clad in the rotting armour it wore when it rose from death, it clanks and scraps along in unending cursed unlife, racked in pain and mumbling to itself if not screaming suddenly. It is said the terrible hooked chains they carry are forged by the evil deeds from their old life, each link a record of past wrongs. 

Monster Tags: undead

Habitat: ArcticDesertUnderdarkUrban

Jeffiaz

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