Medium Humanoid (Any Race), Chaotic Good
Armor Class 18 (Black Lotus Cloak)
Hit Points 180 (18d8 + 36)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
15 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +9, CON +6
Skills Arcana +8, Athletics +5, Perception +10, Sleight of Hand +9, Stealth +13
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits
Analyze (1/Turn). When Cecilia attacks a creature, she can assess their abilities, marking them as analyzed. Cecilia deals an extra 18 (5d6) damage when she hits a target with a weapon attack that has been analyzed by Cecilia. 
Blood Frenzy. Cecilia has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Innate Spellcasting (1/Day). Cecilia can innately cast hex. Her innate spellcasting ability is Intelligence.

Magic Resistance. Cecilia has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Cecilia makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.

Amatearasu (1/rest). Cecilia evokes a black flame that erupts from her breath and consumes a 20 feet radius centered on a sphere within a range of 150 feet. Each creature within this sphere must make a DC 16 Dexterity Saving Throw or be consumed by the black flames, taking 36 (8d8) Fire damage and 36 (8d8) necrotic damage on a failed save or half as much on a successful one. Any creature dealt damage by this charm takes 9 (2d8) fire damage and 9 (2d8) necrotic damage at the end of each of its turns. Cecilia must concentrate on this charm like she would concentrate on a spell. If she fails to concentrate on this charm, the flames dissipate and creatures affected by it are no longer burned. The fire spreads around corners and ignites any flammable objects in the area.

Tsukuyomi (1/rest). Cecilia targets one creature she can see and has them make a DC 16 Wisdom Saving Throw. If they fail this save, they are restrained for a duration of 1 minute. At the start of each round while they are restrained, they take 22 (4d10) psychic damage. If a creature takes psychic damage three times this way, they become unconscious. Cecilia must concentrate on this effect like she would a spell. If her concentration ends, the creature is no longer affected. 

Bonus Actions

Blood Curse of Binding (1/Day). As a bonus action, Cecilia targets one creature she can see within 30 feet of it. The target must succeed on a DC 16 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Cunning Action. As a bonus action, Cecilia can take the Dash, Disengage, or Hide Action. 

Reactions

Kurogane. When a creature Cecilia can see within 60 feet of her casts a spell or uses a magical ability, she can copy the spell or ability and choose new targets. She learns how to use that spell or ability for 8 hours: becoming able to cast them again as an action on her turn. 

Kawarami no Jutstu (Substitution Technique). When Cecilia is targeted with an attack, as a reaction, she may create a duplicate of herself that turns a hit into a miss. Then she teleports to a distance within 5 feet of the creature that attacked her. 

Description

The Shikari are interconnected ninja families in the world of Tropea. They are a warrior class trained in the ways of battling against arcane forces, specifically unsanctioned mages. Infused with magicite themselves, they have a resistance to the very magic that keeps them bound to the world. Individually they are known simply as Shikari.

As a member of the Black Lotus tradition, members undergo a procedure to their body that enhances their physical and magical capabilities. Thank to the Magicite implants they have received, they can temporarily channel their magic into their eyes - changing them to an all black color that emits a white hue. These eyes are said to possess supernatural perceptive abilities that allow the user to copy spells they've witnessed, drain the magic of those within their sights, and see into the ethereal plane.  

Anansi121

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