Medium Humanoid, Chaotic Evil
Armor Class 14 Light Armor
Hit Points 77 (10d8)
Speed
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +7, CHA +6
Senses Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Arcane Tradition. Enchanter.

Spellcasting. Circu, The Lobotomist is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +4 to hit with spell attacks). Circu, The Lobotomist has the following Wizard spells prepared:                                                                              Cantrips (at will): Encode Thoughts, Mage Hand, Sapre the Dying, Chill Touch, Toll the Dead, Message.                                                                                                                            1st level (5 slots): Charm Person, Command, Color Spray, Disguise Self, Feather Fall.        2nd level (5 slots): Darkness, Phantasmal Force, Suggestion, Pass Without Trace, Detect Thoughts. 

 

Actions

Action Melee Attack. Surgeons Blade: +3 to hit, reach 10 ft., one target. Hit: 3 (1d8 + 1) piercing damage.

Bonus Actions

Action Melee Attack. Pithing Needle: +3 to hit, reach 30 ft., three targets. Hit: 3 (2d6 + 3) psychic damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Personality; Sociopathic, delights in having utter control over others. Cold and heartless. Calculating and patient.

Flaw; He wishes to be the next guild leader.

Bond; The Guild is everything to me.

Lair and Lair Actions

Lair Actions

On initiative count one (losing initiative ties), Circu, The Lobotomist takes a lair action to cause one of the following effects; Circu, The Lobotomist can’t use the same effect two rounds in a row:

  • Circu, The Lobotomist can inflict disadvantage on all enemies rolls within his surgery hall for 1 round.

 

McKillicuddy

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