Arcane Tradition. Enchanter.
Spellcasting. Circu, The Lobotomist is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +4 to hit with spell attacks). Circu, The Lobotomist has the following Wizard spells prepared: Cantrips (at will): Encode Thoughts, Mage Hand, Sapre the Dying, Chill Touch, Toll the Dead, Message. 1st level (5 slots): Charm Person, Command, Color Spray, Disguise Self, Feather Fall. 2nd level (5 slots): Darkness, Phantasmal Force, Suggestion, Pass Without Trace, Detect Thoughts.
Action Melee Attack. Surgeons Blade: +3 to hit, reach 10 ft., one target. Hit: 3 (1d8 + 1) piercing damage.
Action Melee Attack. Pithing Needle: +3 to hit, reach 30 ft., three targets. Hit: 3 (2d6 + 3) psychic damage.
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Description
Personality; Sociopathic, delights in having utter control over others. Cold and heartless. Calculating and patient.
Flaw; He wishes to be the next guild leader.
Bond; The Guild is everything to me.
Lair and Lair Actions
Lair Actions
On initiative count one (losing initiative ties), Circu, The Lobotomist takes a lair action to cause one of the following effects; Circu, The Lobotomist can’t use the same effect two rounds in a row:
- Circu, The Lobotomist can inflict disadvantage on all enemies rolls within his surgery hall for 1 round.
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