Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spellcasting. The spellcaster’s spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellcaster has the following wizard spells prepared:
Cantrips (at will): encode thoughts, chill touch, cure wounds, spare the dying, mage hand, toll the dead
1st level (6 slots): charm person, command, sleep, color spray, disguise self, feather fall, mind sliver
2nd level (5 slots): darkness, phantasmal force, suggestion, pass without trace, detect thoughts
3rd level (2 slots): sword burst, counterspell
4th level (1 slot): polymorph
Surgeons Blade. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 3) piercing damage.
Pithing Needle. Melee Weapon Attack: +5 to hit, reach 10 ft., onetarget. Hit: 5 (1d8 + 3) piercing damage. Whenever a target is struck with it's point, each creature within a 10 ft. area must make a DC 14 Intelligence saving throw.
Pithing Needle. Melee Weapon Attack: +3 to hit, reach 10 ft., three targets. Hit: 3 (2d6 + 3) psychic damage.
Description
Personality; Sociopathic, delights in having utter control over others. Cold and heartless. Calculating and patient.
Flaw: Circu, the Lobotomist wishes to be Dimir House leader at any cost.
Bond; Dimir House is everything to me.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count one (losing initiative ties), Circu, Dimir Lobotomist takes a lair action to cause one of the following effects; Circu, Dimir Lobotomist can’t use the same effect two rounds in a row:
- Circu, Dimir Lobotomist can inflict disadvantage on all enemies rolls for 1 round.
Previous Versions
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4/22/2021 12:52:52 PM
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5/1/2021 11:01:18 AM
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7
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