Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
3/times a day:identify,ray of sickness,summon plant
2/Times a day:hold monster,locate object,bestow curse,counterspell,lightning bolt,phantasmal killer,polymorph,sending,glibness,geas,summon fey,summon shadow spawn
1/day:contact other plane,scrying,eyebite,time stop,
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
great magic
once per day alacazar can cast a single spell of 3rd level or lower.all spell they cast are not affected by anti-magic.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
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