Huge Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages One language known by its creator
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal mangrove tree.

 

 

Actions

Multiattack. The awakened mangrove can make two root tentacle attacks.  One of them can be replaced with Fling.

Root Tentacle. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained.  The mangrove can have up to four creatures restrained at a time.

Fling. One Medium or smaller object held or creature grappled by the mangrove's tentacles is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.

Description

An awakened mangrove is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: CoastalForestSwamp

Hybridfive

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