Dreamweaver. The Batibat has the limited capacity to influence dreams of unconscious individuals. They can not control or bring in new ideas in to a persons thoughts but they can take the dream of a creature and corrupt them. In this way the Batibat can essentially attack a person with "Crushing Embrace" while they are sleeping, giving the attacked creature disadvantage on the initial save.
Secret Garden. If the Batibat is reduced to 0 hp and it is within 500 ft of its liar, then the remains of the creature can seep into the ground and begin rebuilding itself inside the Batibat's liar. The creature is fully formed after 8 hours. Before 8 hours, the still forming body can be burned to cause the creature to no longer exist.
Deep Roots. Tree roots from deep with in the ground spring up forming a line 100 feet long and 5 feet wide from or centered with the Batibat. Each creature in the line must make a Dexterity saving throw. A creature takes 18(3d8+5) piercing damage on a failed save, or half as much damage on a successful one.
Crushing Embrace. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (5d6 + 4) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target takes 16 (3d6 + 6) bludgeoning damage at the start of each of the Batibat's turns. The Batibat can grapple up to four medium or smaller creatures at a time.
Revolting Seductress. (2/day). Each creature within 30 feet of the Batibat and able to see the Batibat must succeed on a DC 15 Wisdom saving throw. On a failed save, the target takes 11 (2d8 + 2) necrotic damage, drop whatever it is holding, and become charmed for one minute. While frightened in this way, a creature must take their full movement and dash action and move towards the Batibat by the safest available route on each of its turns, If the creature ends its turn in a location where it doesn't have line of sight to the Batibat, the creature can repeat the saving throw. On a success, the effect ends.
Etherealness. As a bonus action, the Batibat enters the ethereal Plane from the Material Plane or vice versa. This can only be done once per minute.
Escalating Resolve (1/Turn). When the Batibat is hit by a creature with a weapon attack, it can expend use its reaction to deal 5 (1d8) necrotic damage to the target. After every successful smack, the next time smack is used the damage increases by 1d8. for a maximum of 5d8.
Legendary Resistance (1/day) When the batibat fails a save she can choose to succeed.
Description
The Babtibat Is based on a Filipino Mythical creature with the same name. The batibat takes the form of an ancient, grotesquely obese, tree-dwelling female spirit. They usually come in contact with humans when the trees in which they reside are felled and are made homeless, especially when their tree is made into a support post for a house. This causes them to migrate and inhabit what is left of their tree. The batibat forbids humans from sleeping near its post. When a person does sleep near it, the batibat transforms into its true form and attacks the person by suffocating their victim and invading their dream space, causing sleep paralysis and waking nightmares.
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