Gargantuan Beast (Titan), Neutral Good
Armor Class 22 Natural Armor
Hit Points 400 (50d10 + 100)
Speed 200 ft.
STR
25 (+7)
DEX
30 (+10)
CON
20 (+5)
INT
25 (+7)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +19, INT +16, WIS +14
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Petrified
Senses Passive Perception 27
Languages Common sign language
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Climbing. Climbing doesn't slow Kong down.

Alpha Titan. Kong can command other titans, except for other alpha titans.

Legendary Resistance (3/Day). If Kong fails a saving throw, he can choose to succeed instead.

Adaptability. Kong will use his surroundings and make makeshift weapons. 

Evasion. When Kong is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Ancient Axe. The axe absorbed any form of elemental damage and converts it into stored energy. It increases the damage it doesn't by *absorbed energy*x10 for the next attack. The axes charge halves after every round, until it reaches 1, after which it empties.

Actions

Multiattack. Kong makes two weapon attacks or a grapple or a throw attack with a punch.

Ancient Axe. Melee Weapon Attack: +16 to hit, reach 60 ft., 1 target. Hit: 45 (4d10 + 20) [slashing] damage. 

Punch. Melee Attack: +13 to hit, reach 30 ft., 1 target. Hit: 15 (1d10 + 10) [bludgeoning] damage. 

Throw. Any creature Kong grapples he can throw to the ground, making it prone.

Reactions

Axe Shield. If a ranged attack or a line aoe attack is aimed at Kong, he can put his axe in between him and the attacker, . If the damage would be fire, lightning or radiant, the axe absorbs it and ands to the stored energy.

Legendary Actions

Kong can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kong regains spent legendary actions at the start of its turn.

Ancient Axe (Costs 2 Actions). Kong makes one attack with the axe.

Grapple (Costs 1 Actions). Kong grapples a creature in range.

Throw (Costs 1 Actions). Kong throws a creature that he is grappling.

Description

Kong is a huge ape that is very smart.

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2021 9:14:57 PM
1
2
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Coming Soon

Monster Tags: Titan

Habitat: Forest

KitNorsk

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