Medium Elemental, Neutral Evil
Armor Class 16
Hit Points 78 (14d8 + 14)
Speed 30 ft., fly 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +7
Skills Stealth +7
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Ignan, Primordial, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3

Death Blast. When the fire bat dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the fire bat remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting.(3/Day). The mephit can innately cast heat metal (spell save DC 15), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

Fire Breath (Recharge 6). The fire bat exhales a 30-foot cone of fire. Each creature in that area must make a DC 16 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.

Environment: Underdark

Mazjiken42

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